The Accretion Gospel
Treasures of the Universe
Treasures of the Galaxy- A list of all the special items discovered during the game.
Name | Description | Type | Effect | Functions in Anti-alchemical field? |
Earrings of Tiersa | Sacred earrings that increase one’s awareness | Earrings | +2 enhancement to WIS | N |
Healer’s Headdress | A ceremonial mantle that increases one’s skill with healing alchemy | Mantle | Gain access to Augment Healing feat | N |
Seakeeper’s Belt | An alchemical belt that increases one’s resistances and durability. | Belt | +1 HP per hit dice, immunity to poison of sea creatures | N |
Personal Star | An antique Horan relic that intensifies one’s inner charm | Ion Stone | +2 enhancement to CHA | N |
The Sword of Loaming | A sacred weapon granted by the Black Dragon. Commands the power of the earth | Longsword | +3 acidic longsword, can be used as arcane focus | N |
Anvil Still Ringing | A sacred sword granted by the Red Dragon. Commands the power of flames | Greatsword | +3 flaming greatsword, can be used as arcane focus | N |
Fletcher’s Harp | A sacred bow granted by the Dragon of Higher Breath. Grants command over the air | Composite Longbow | +3 thundering composite longbow, can be used as arcane focus | N |
Moon’s Pull | A sacred staff granted by the Blue Dragon. Grants command over the seas | Quarterstaff | +3/+3 freezing quarterstaff, can be used as arcane focus | N |
Paramour | A nano-colony weapon capable of converting itself into various forms | Unique Arm | Can be converted into any mundane melee weapon as a standard action, when not in use functions as a +1 mastercraft buckler | Y |
Larcaldian Rust | A rusted saber that deals no damage no matter how hard one swings it. It may be cursed | Cutlass | -3 cutlass, can only deal damage on a critical hit, denies STR bonus to damage | N |
Whitelure Gem | A perfectly cut piece of pure white lure | Object | Unknown | Y |
Dove’s Axe | An axe forged by transcendental smiths to combat sorcery | Greataxe | +2 great axe, deals 2d6 extra damage to alchemists | N |
Vanais Choker | A supernatural being’s choker, which grants protection from mind control and can be used to summon a legendary beast | Necklace | +4 profane bonus to Will vs. mind-affecting, can be destroyed to summon Silkie, a legendary advanced hellcat | N |
Vanais Bustier | This tawdry lingerie is actually a deceptively disguised piece of mystical armor. It enhances the allure and grace of its wearer | Corset | +2 equipment bonus to Defense, +2 profane bonus to CHA, wearer can use the Charm (male) talent 3/day as if they were a Charismatic Hero of 5th level, can only be worn by mammalian females | N |
Green Circle Essence | A phial of alchemical perfume that makes one more sociable and enhances the potency of natural alchemy | Perfume | When applied, grants a +8 sacred bonus to social skills, grants a +1 sacred bonus to the DCs of shamanic spells | N |
Reliquary of Jacob the Slaver | A petrified hand of a fallen saint. Can be used to call forth subservient spirits | Alchemical tool | Use Summon Monster II as a 7th level sorcerer 1/encounter | N |
Reliquary of Bianca the Deceiver | A petrified finger of a fallen saint. Can be used to command the verdant green | Alchemical tool | Use Entangle as a 7th level shaman 1/encounter | N |
Reliquary of Kunimitsu the Corrupt | A petrified wristbone of a fallen saint. Can be used to drain the life-force from an enemy | Alchemical tool | Use Drain Essence as a 7th level contemplative 1/encounter | N |
Androphage | An evil whip that seeks to destroy men | Whip | +2 force whip, +2 to attack and damage against male foes, deals +2d6 damage to male foes | N |
Gynophage | An evil chain that seeks to harm women | Spiked Chain | +2 keen spiked chain, +2 to attack and damage against female foes, +2d6 damage to female foes | N |
Circle of Nai | A bejeweled circlet that increases one’s mental acuity | Crown | +2 enhancement to INT | N |
Steamwire Bow | Experimental high tech bow that fires sharpened flechettes of tungsten | Unique Bow | Treat as a composite longbow, deals 2d6 damage with a single flechette | Y |
Fencer’s Gloves | Gloves containing the alchemical frequency of a sword master. Increases one’s reflexes | Gloves | +2 enhancement to DEX, wearer gains Archaic Weapon Proficiency feat | N |
Shini-no-setsuna | An experimental beam katana that devours life force | Beam Sword | +2 beam sword, deals cold damage rather than fire, uses Death Knell when delivering a finishing blow against a weakened enemy | Y |
Rainbow Lance | An experimental beam lance that combines prismatic energy into a deadly edge | Beam Spear | +2 beam spear, deals light damage rather than fire, can deliver a Prismatic Spray effect with a melee attack 1/encounter | Y |
Shadow Gabriel | An experimental high frequency sword that causes molecular disruptions | HF Sword | +2 high frequency sword, can deliver a secondary attack at full BAB by taking a -4 penalty to both attacks 1/round | Y |
Chariot Knuckle | An experimental power cestus that can crush even the strongest defenses | Power Cestus | +2 crushing power cestus, ignores 2 points of DR when attacking | Y |
Crystal Derringer | A psionically enabled gun that channels psionic energy into potent beams of sound | Channel | Contains the Energy Ray (sonic) power, uses PP as ammunition | N |
Paramour TSX | An improved version of the original Paramour. Can transform into non-conventional forms | Unique Arm | +2 Paramour, and can take on any weapon shape held in the database | Y |
Rod of the Beholder | An experimental alchemical staff that can fire beams of death | Quarterstaff | +2/+2 quarterstaff, can deliver a Inflict Moderate Wounds beam attack as the Beholder’s eye beam 1/encounter | N |
Sovereign Mantle | A cloak that makes one more eloquent and commanding | Mantle | +2 enhancement to CHA | N |
Greyblood Tome | An ancient Mayan tome on summoning | Book | After one week of continuous study, learn Summon Monster III. Can only be deciphered by an alchemist | N |
Chrysa’s Veil | The veil of a holy woman. It contains a portion of her grace and presence | Mantle | +4 enhancement to CHA | N |
Bianca’s Pearls | The pearls of a fallen saint. Each pearl represents wisdom gained through sorrow | Necklace | +4 enhancement to WIS | N |
Nanocore ATLAS | A specially designed frequency emitter that works with otherwise harmless nano-colony injections to increase one’s physical strength | Nano-equipment | +2 equipment to STR, deactivates in EMF | Y |
Nanocore IRIS | A specially designed frequency emitter that works with otherwise harmless nano-colony injections to increase one’s synapse speed | Nano-equipment | +2 equipment to INT, deactivates in EMF | Y |
Nanocore TETHYS | A specially designed frequency emitter that works with otherwise harmless nano-colony injections to increase one’s bodily resilience | Nano-equipment | +2 equipment to CON, deactivates in EMF | Y |
Mythhide Robe | A robe made of alchemically perfect fabric. Helps deflect damaging attacks and grants one a more serene appearance | Clothes | +4 armor bonus to Defense, +2 sacred bonus to CHA checks to command or rebuke magical beasts or undead | N |
Beamcoat | An ablative synthetic fabric woven into a light vest. Deflects some attacks and protects one from the attacks of beam weapons | Clothes | +3 deflection to Defense, DR 5/magic against beam attacks | Y |
Recalibrator | Contains millions of lines of alchemical code condensed within its diamond core. Can be used to create specific alchemical reactions by those with proper training | Alchemical Tool | Can be used to cast Remove Curse as a 10th level caster 3 times. After being used up, it becomes a mundane diamond | N |
Horan Timeskipper | An ancient Horan relic that allows those with psionic discipline to shift objects and individuals several minutes into the future | Psionic Tool | Can be used to manifest Time Hop as a 10th level Psion 25 times. After being used up, becomes a mundane aquamarine | N |
Gentle Quills | Masterwork arrows crafted with grooved heads that contain a potent knockout poison | Ammunition | +1 arrows, DC 20 knockout poison (Initial: Sleep for 1 minute, Secondary: Sleep for 2d4 hours) | Y |
Corona Flechette | Ammunition for a steamwire bow. Bursts into flame on contact | Ammunition | +2 flaming flechettes | Y |
Aurora Flechette | Ammunition for a steamwire bow. Bursts into a cloud of nitrogen on contact | Ammunition | +2 freezing flechettes | Y |
Mjolnir Flechette | Ammunition for a steamwire bow. When it strikes, it triggers a powerful charge of electricity | Ammunition | +2 shocking flechettes | Y |
Tangleshot Flechette | Ammunition for a steamwire bow. Made of dense nano-colonies that reform as dense, tangled wire upon impact | Ammunition | Treat as +1 flechettes. Deals no damage, but has a tanglefoot bag effect upon hitting a target | Y |
Whisper Suit | An alchemically enhanced stealth suit. Allows for clandestine movement with greater ease | Armor | +2 stealth suit, effects providing a miss chance increase to 75% while fighting defensively or making a full defense action | Y |