Treasures of the Universe

Treasures of the Galaxy- A list of all the special items discovered during the game.

Name Description Type Effect Functions in Anti-alchemical field?
Earrings of Tiersa Sacred earrings that increase one’s awareness Earrings +2 enhancement to WIS N
Healer’s Headdress A ceremonial mantle that increases one’s skill with healing alchemy Mantle Gain access to Augment Healing feat N
Seakeeper’s Belt An alchemical belt that increases one’s resistances and durability. Belt +1 HP per hit dice, immunity to poison of sea creatures N
Personal Star An antique Horan relic that intensifies one’s inner charm Ion Stone +2 enhancement to CHA N
The Sword of Loaming A sacred weapon granted by the Black Dragon. Commands the power of the earth Longsword +3 acidic longsword, can be used as arcane focus N
Anvil Still Ringing A sacred sword granted by the Red Dragon. Commands the power of flames Greatsword +3 flaming greatsword, can be used as arcane focus N
Fletcher’s Harp A sacred bow granted by the Dragon of Higher Breath. Grants command over the air Composite Longbow +3 thundering composite longbow, can be used as arcane focus N
Moon’s Pull A sacred staff granted by the Blue Dragon. Grants command over the seas Quarterstaff +3/+3 freezing quarterstaff, can be used as arcane focus N
Paramour A nano-colony weapon capable of converting itself into various forms Unique Arm Can be converted into any mundane melee weapon as a standard action, when not in use functions as a +1 mastercraft buckler Y
Larcaldian Rust A rusted saber that deals no damage no matter how hard one swings it. It may be cursed Cutlass -3 cutlass, can only deal damage on a critical hit, denies STR bonus to damage N
Whitelure Gem A perfectly cut piece of pure white lure Object Unknown Y
Dove’s Axe An axe forged by transcendental smiths to combat sorcery Greataxe +2 great axe, deals 2d6 extra damage to alchemists N
Vanais Choker A supernatural being’s choker, which grants protection from mind control and can be used to summon a legendary beast Necklace +4 profane bonus to Will vs. mind-affecting, can be destroyed to summon Silkie, a legendary advanced hellcat N
Vanais Bustier This tawdry lingerie is actually a deceptively disguised piece of mystical armor. It enhances the allure and grace of its wearer Corset +2 equipment bonus to Defense, +2 profane bonus to CHA, wearer can use the Charm (male) talent 3/day as if they were a Charismatic Hero of 5th level, can only be worn by mammalian females N
Green Circle Essence A phial of alchemical perfume that makes one more sociable and enhances the potency of natural alchemy Perfume When applied, grants a +8 sacred bonus to social skills, grants a +1 sacred bonus to the DCs of shamanic spells N
Reliquary of Jacob the Slaver A petrified hand of a fallen saint. Can be used to call forth subservient spirits Alchemical tool Use Summon Monster II as a 7th level sorcerer 1/encounter N
Reliquary of Bianca the Deceiver A petrified finger of a fallen saint. Can be used to command the verdant green Alchemical tool Use Entangle as a 7th level shaman 1/encounter N
Reliquary of Kunimitsu the Corrupt A petrified wristbone of a fallen saint. Can be used to drain the life-force from an enemy Alchemical tool Use Drain Essence as a 7th level contemplative 1/encounter N
Androphage An evil whip that seeks to destroy men Whip +2 force whip, +2 to attack and damage against male foes, deals +2d6 damage to male foes N
Gynophage An evil chain that seeks to harm women Spiked Chain +2 keen spiked chain, +2 to attack and damage against female foes, +2d6 damage to female foes N
Circle of Nai A bejeweled circlet that increases one’s mental acuity Crown +2 enhancement to INT N
Steamwire Bow Experimental high tech bow that fires sharpened flechettes of tungsten Unique Bow Treat as a composite longbow, deals 2d6 damage with a single flechette Y
Fencer’s Gloves Gloves containing the alchemical frequency of a sword master. Increases one’s reflexes Gloves +2 enhancement to DEX, wearer gains Archaic Weapon Proficiency feat N
Shini-no-setsuna An experimental beam katana that devours life force Beam Sword +2 beam sword, deals cold damage rather than fire, uses Death Knell when delivering a finishing blow against a weakened enemy Y
Rainbow Lance An experimental beam lance that combines prismatic energy into a deadly edge Beam Spear +2 beam spear, deals light damage rather than fire, can deliver a Prismatic Spray effect with a melee attack 1/encounter Y
Shadow Gabriel An experimental high frequency sword that causes molecular disruptions HF Sword +2 high frequency sword, can deliver a secondary attack at full BAB by taking a -4 penalty to both attacks 1/round Y
Chariot Knuckle An experimental power cestus that can crush even the strongest defenses Power Cestus +2 crushing power cestus, ignores 2 points of DR when attacking Y
Crystal Derringer A psionically enabled gun that channels psionic energy into potent beams of sound Channel Contains the Energy Ray (sonic) power, uses PP as ammunition N
Paramour TSX An improved version of the original Paramour. Can transform into non-conventional forms Unique Arm +2 Paramour, and can take on any weapon shape held in the database Y
Rod of the Beholder An experimental alchemical staff that can fire beams of death Quarterstaff +2/+2 quarterstaff, can deliver a Inflict Moderate Wounds beam attack as the Beholder’s eye beam 1/encounter N
Sovereign Mantle A cloak that makes one more eloquent and commanding Mantle +2 enhancement to CHA N
Greyblood Tome An ancient Mayan tome on summoning Book After one week of continuous study, learn Summon Monster III. Can only be deciphered by an alchemist N
Chrysa’s Veil The veil of a holy woman. It contains a portion of her grace and presence Mantle +4 enhancement to CHA N
Bianca’s Pearls The pearls of a fallen saint. Each pearl represents wisdom gained through sorrow Necklace +4 enhancement to WIS N
Nanocore ATLAS A specially designed frequency emitter that works with otherwise harmless nano-colony injections to increase one’s physical strength Nano-equipment +2 equipment to STR, deactivates in EMF Y
Nanocore IRIS A specially designed frequency emitter that works with otherwise harmless nano-colony injections to increase one’s synapse speed Nano-equipment +2 equipment to INT, deactivates in EMF Y
Nanocore TETHYS A specially designed frequency emitter that works with otherwise harmless nano-colony injections to increase one’s bodily resilience Nano-equipment +2 equipment to CON, deactivates in EMF Y
Mythhide Robe A robe made of alchemically perfect fabric. Helps deflect damaging attacks and grants one a more serene appearance Clothes +4 armor bonus to Defense, +2 sacred bonus to CHA checks to command or rebuke magical beasts or undead N
Beamcoat An ablative synthetic fabric woven into a light vest. Deflects some attacks and protects one from the attacks of beam weapons Clothes +3 deflection to Defense, DR 5/magic against beam attacks Y
Recalibrator Contains millions of lines of alchemical code condensed within its diamond core. Can be used to create specific alchemical reactions by those with proper training Alchemical Tool Can be used to cast Remove Curse as a 10th level caster 3 times. After being used up, it becomes a mundane diamond N
Horan Timeskipper An ancient Horan relic that allows those with psionic discipline to shift objects and individuals several minutes into the future Psionic Tool Can be used to manifest Time Hop as a 10th level Psion 25 times. After being used up, becomes a mundane aquamarine N
Gentle Quills Masterwork arrows crafted with grooved heads that contain a potent knockout poison Ammunition +1 arrows, DC 20 knockout poison (Initial: Sleep for 1 minute, Secondary: Sleep for 2d4 hours) Y
Corona Flechette Ammunition for a steamwire bow. Bursts into flame on contact Ammunition +2 flaming flechettes Y
Aurora Flechette Ammunition for a steamwire bow. Bursts into a cloud of nitrogen on contact Ammunition +2 freezing flechettes Y
Mjolnir Flechette Ammunition for a steamwire bow. When it strikes, it triggers a powerful charge of electricity Ammunition +2 shocking flechettes Y
Tangleshot Flechette Ammunition for a steamwire bow. Made of dense nano-colonies that reform as dense, tangled wire upon impact Ammunition Treat as +1 flechettes. Deals no damage, but has a tanglefoot bag effect upon hitting a target Y
Whisper Suit An alchemically enhanced stealth suit. Allows for clandestine movement with greater ease Armor +2 stealth suit, effects providing a miss chance increase to 75% while fighting defensively or making a full defense action Y

Treasures of the Universe

The Accretion Gospel photoneater